One Way Ticket
Chapter 1 is intended to start the campaign off with a bang. The players are riding along and speeding train when they realize it's moving too fast, and they need to get to the front to slow it down.
I designed this chapter to serve as more of a flashy, dramatic opener more so than a grueling challenge. Intended to ease the player into the mechanics of the game, it's the shortest chapter of the bunch.
Design Examples in Ch 1