Hex Rally Racers
Hex Rally Racers is a magical kart racer wherein you play as a spell slinging witch racing against your friends through magical environments. In it, you pick up spell components in order to craft and cast spells to race ahead and get to the finish line.
Engine: Unreal 4
Role: Sound Designer /Level Designer
Team Size: 60
Reported to: Lead Level Designer and Game Designer
Platform: PC, Steam
Sound Designer: For Hex Rally Racers, I worked as the sole Sound Designer for the project. Excluding the music tracks, I was responsible for the ideation, creation, modification, and balancing of every sound effect within the game.
Level Designer: In addition to being the sole Sound Designer, I assisted in the level design process for most of the maps. From concepts to polishing, I would assist with the levels and help where help was needed.
You can find all of the Sounds created for Hex Rally Racers below.
What Went Well?
Learning to look at levels differently: Working as the Sound Designer helped me look at levels in a more cohesive way. It helped me view levels as a collection of dependent connections. Just as a river would sound different if it was in a forest as opposed to a desert, it's important to view levels holistically as everything influences everything.
What Went Wrong?
Lack of Coordination: The biggest hurdle I had was lacking the foresight to plan and account for having sounds being called from a variety of sources. This resulted in a very disorganized approach to containing the scripting for the sound effects, as they were being called and modified from multiple directions at once.
What did I learn?
Sound Design: Starting out, I had no experience as a sound designer. The only reason I volunteered was that I saw that there was a need within the team for one, and I wanted to help out where I could. After this project, I can confidently say that I can sound design with proficiency as I was able to cut my teeth on a lot of techniques through this process.