|
FRIENDS! Hello! I'm Griffin,
I am a quest/narrative designer who likes to focus on characters, putting players in the driver's seat, and dramatic moments. I had the honor of cutting my teeth in the industry at Bethesda Game Studios, before that I graduated from Baylor University with a BFA in Theatre Performance and SMU Guildhall with a Masters in Level Design. I love writing quests that revolve around unique, compelling characters and rich, detailed environments. All good adventures stem from compelling characters in compelling circumstances; interacting with the world around them, each other, and most importantly, the player. My background in theatre has greatly impacted my approach to narrative design. I incorporate drama, intrigue, and intensity into each of my quests, making it feel almost like a performance, with the player as the main actor. I approach every problem as an opportunity and take great interest in collaborating with others. I'd love to talk with you more about my past projects (which include Starfield's quest "Trackers Alliance: The Widow" and Starfield's companion Delta [4 Part Quest Chain Included]), current Dungeons and Dragons campaigns, or if I have ever learned how to skateboard yet. |